12:32 AM is a text-based adventure created using Unity and Fungus for Game Design 1 at Columbia College Chicago. In the game, you've found a phone on the ground outside a seedy bar with a cracked screen and a multitude of missed text messages. Being the upstanding citizen that you are, you take it upon yourself to find the owner of the phone and return it to them. Unfortunately, it seems that the owner of the phone wasn't quite as wholesome as you, and by using his phone you've somehow gotten yourself involved in a life-or-death caper.